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This reminds me of the problems I had with Traffic Giant, which you can see in the comments of one of the posts Jarrett links. Sim City 4 had modes which allowed pedestrianized streets, with building access, but I’m not sure about Skylines.
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I’m clueless as to how to do this, but it includes custom buildings and site layouts (could fix the parking) and the ability to change how the simulation works (maybe address some of the transit/ transportation problems). One thing to point out, for serious players of Sim City 4 and City Skylines, they can be heavily modified. It also lacks mixed-use zoning, and has way too little parking, and it seems way too easy to get people onto transit. I think this is partly a question of computing power, as anything above a mid-sized city starts to grind computers to a halt. Two lines, many stops – 50,000 residents!Ĭity Skylines is a visual treat, but still lacks a realistic transportation simulation. were affordable to build and operate) in cities under 50,000 residents. The other obvious scale problem was the cost and capacity of subways, which started making sense (i.e.
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Essentially everyone’s trip seemed to happen at once, instead of being spread through a simulated day. This seems to have something to do with how trips are modeled, in that every ‘resident’ needs to make their commute trip to/ from work every day, but the simulation wants to show individual buses running in game time. I had a city of about 30,000 residents with hundreds of people waiting at bus stops. The transit downsides to City Skylines are a weird scale/ simulation problem, where even small city transit systems get overwhelmed by demand. If you want more trips, it costs a lot more, and you also need to ensure your depot and fleet are big enough to support the service. Players can also specify how many buses (or trains) run on each route, in response to demand. Same thing for rail and subways – you build the stops and the rail and plan the routes. The player is responsible for placing bus stops and connecting them via routes. If you’re working on one, let’s talk! (Photo: BLDGBLOG)Ĭity Skylines is much better (in most ways) at transit than Sim City. I hope we see more planning games that try to get transportation right, and games that try to do transit in particular. Sim City gets credit as a pioneer, but it’s run its course. My past articles on SimCity are here, here, here, and here. (Sim City BuildIt actually starts with a greenfield freeway interchange, leaving no doubt what kind of city they expect you to build.) They’re all built on the same four fallacies, and their handling of transit ranges from comical to nonexistent. I tried Megapolis, Designer City, Pocket City, and Sim City: BuildIt. Recently, I did a quick look at available iPad city planning games. Thus there is nothing to stop you from common mistakes like building high density in culdesacs, where efficient transit could never get to it.